Hackers,
We apologize for interrupting the bi-weekly restart schedule, but we felt that we could not hold back the few updates that have been introduced tonight any longer. The bug whereby players under level 30 did not receive quest money rewards has been fixed. The network map has been redone based on a layout by the player "bastard" inspired by developer Draconisravenix's inital concept, and we feel it looks a LOT nicer. In addition, moving between networks has been fixed and now should work as it was intended to. Briefly, this means that you can only travel from one network to another if they are adjacent.*** If you have any comments, questions, suggestions, or bug reports associated with the update, please post them in the comments, for example, reporting strange behavior in moving between networks. Happy Hacking!
Sincerely,
Your Dev Team
*** There may be unmarked shortcuts between networks which are not adjacent
So I got up this morning and
So I got up this morning and noticed HW has done an update...jumping with joy I logged in and decided to check out the latest stuff, only to find the network map has changed. It looks ok (a bit scruffy if you ask me). Ok so I then decided I wanted to hack some NPC's on the wastelands network...So here is how it went:
Since the new update stops me going directly\easily to wasteland I went to
Subnet...Waited 3 mins.......
Darknet...Waited 3 mins......Suddenly I was getting board.
TerrorNet..Ok so now I am getting annoyed...waited 3 mins.
TerrorLeaders....I closed hw and played my xbox where I dont need to wait 15 mins before I can do what I want.
Sorry to be so negative but if a task is going to take me 15 mins to do anything then I dont really see the point in playing. Also when\if I get kicked off a nw the whole horrible task starts all over again. I dont think anyone will be willing to do this.
EDIT:
Just out of curiousity what is the delay actually for? Is it really needed?
An Idea:
1. We could introduce a new specialized card that allows direct access to a nw if we have access to all nodes enroute. As with all cards it will have a limited number of uses until repaired. The card could be bought from ali or make us work for it and get an NPC to drop it.
2. Have an option to "quick travel" to a node for a cost, again it depends if we have access to all nodes enroute. The cost could be determined by the lvl of nw we are accessing and the number of nodes we are crossing. If we dont quick travel then we wait.
3. Cut the delay time down to like 30 second.
4. Challenge based access..If we want to get the time down then we should be forced to attack one npc from each node. Once we defeat each npc we are moved to the next node.
Anyways just some comments. But great job getting the latest updates out.
FYI: The map actually looks better on my home machine. It might just need to grow on me some more.
Bug fixes are always cause
Bug fixes are always cause for congratulations and I agree that the network map (as someone else mentioned as well) makes it easier to see the links between networks. So of course nice work there.
Sadly the wait time, especially with having to go from node to node, is rather annoying to deal with. A few of us were discussing this in game chat and a couple ideas were brought up, however it would help considerably to know what the actual "vision" in regards to the delay and connections you mention.
For example I could suggest a new "Netware Extreme" hybrid network card that understands routing and requires a scripting based quest (Think Finish the firmware sort of thing) to go with it. This would allow a player to select his Destination Network and have the system take them there with a limited delay. Now aside from a few points of this suggestion requiring lots of work there may well be something about the "vision" that we do not know about that rules this out entirely.
Since dave snuck in there and updated his post I will leave the ideas there.
The point of my long winded low on caffeine comment is this
1) Nice work on the new image and bug fix!
2) I think that we could easily come up with a workable solution that fits the dev "vision" as well as player wants given that we knew the whole story.