Patch Notes

News postings about updates and fixes to the game.

GUI Fix/Log Functions Patch

Restart your browser and/or Clear Your Java Cache

We've made some updates to the file browser based on user input. You can now switch between the list view and icon view. We have also added in a few more functions to make things a bit more interesting, and added our helper functions we added into the challenge API -- so you can use them for challenges.

Scripting Update

For the programmers out there, I've added in a couple new interesting functions into the API. I'll harass Stephen and get him to update the manuals with them shortly, but here's a sneak peek.

Global Variables:

In all your scripts you can now set and maintain global variables, using the functions: setGlobal(int index,variable data), and getGlobal(int index). Where data can be a string, int, float, or boolean. There are ten globals available to you (0-9).

Here's an example of a poll I made for my website using them:

Hack Wars beta 9 Patch Released!

Hardware Upgrades have Arrived!

Under System->Administration->Equipment-Manager, you can now see all the hardware that you have installed on your computer. From here you can equip the AGP and PCI cards that will now be dropped by NPCs. These cards offer additional effects, sometimes good, and sometimes bad -- rare hardware can make your computer much more powerful, so make sure you check out some of the other networks.

Packet Update

To help stop macroing we have changed packet structures slightly. If you notice things not working properly make sure to clear you java cache and to shutdown your browser and re-open it. To help stop macroing we have added a pop-up that occurs every once and a while. Sorry about the nuisance, but it should ensure that players do not gain an unfair advantage in the game.

In other news, plans to make a lot more hardware are in the works -- this new hardware will be equipped via an equipment screen -- think other more traditional RPGs.

Freeze, New Attack Features

In an attempt to make programming attacks more exciting, we have made some fixes to the attack logic.

1) You can now initialize your own attacks if, for instance, a finalize was not run, or switchAttack() is used.
2) There is now a minimum length of an overheat, to make fire walls more powerful, and to make reconnecting attacks a more viable option.

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