Make chains of temporary random NPCs to attack

Okay, to break up some of the monotony of farming, how about every now and then NPCs drop documents sort of like gateway documents, but instead leading to random, non-permanent IPs of other NPCs.

These NPCs would only have a fixed amount in their petty, and certain specific files in their FTPs, once these are taken, they don't regenerate any more items/cash, and shortly after they've last been attacked, the IP would no longer be valid. Each of these NPCs would have a 75% or so chance of having a document leading to another NPC.

If certain traits about each NPC in these chains could be randomized, that would be cool too. Random firewalls, random configuration of ports, random amounts in petty, random watches (healing, counterAttackBank(), counterAttackAttack(), and any combination thereof), a few options for messages to send the player on either finalize or watches being triggered, etc.

Grinding is boring, adding variation to experiences should only improve things.

Good news!

"Grinding is boring, adding variation to experiences should only improve things." -- Tiak
I agree but,

Good news! Hacktendo's coming soon! -_-

Knowledge is power.
Power corrupts.
Study hard.