New watch function:

Hmm, can't think of a cool and snappy name off the top of my head, but I'd like a watch function that triggers when something sends an in-game message. Now ofc, it won't give watch XP, cos then it'll be rediculous, but it will allow me to filter out all the useless and spamtastic in-game messages I receive whilst grinding...

Failing that, give us a game-message filter option in the preferences or something where we can filter out basic groups of message type.
I'm primarily looking to get rid of the old -you have stolen xx from xx.xx.xx.xx which I have a million of.

function name

what about checkGameMSG() or getGameMSG(), readGameMSG(), checkForGameMSG() or something like that

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My 2 cents

Why is it a "penny for your thoughts," but you put in your "two cents?" Where does the other penny go?

I am personally not bothered that much by the game messages, though I can see where you're coming from. I think that using a watch to alert you would almost make it repetitive. You're being alerted that you received an important alert. I find your second suggestion much more practical. Allowing the player to select which messages they would like to receive, much like how they can set which popups they want to appear, would make the system better.

Another possibility is to just isolate the messages like: "you have stolen xx from xxx.xxx.x.xxx" to be only in the attack window textbox instead of in both the attack window textbox and in the Game Messages tab.

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Give a man a fish and he eats for a day. Teach him how to fish and you get rid of him all weekend.

Why is it a "penny for your

Why is it a "penny for your thoughts," but you put in your "two cents?" Where does the other penny go?

"two cents" is predated by "two penneth" - I guess it depends on how much you think that thought is worth. Wow, that was a horribly awkward sentence.

Another possibility is to just isolate the messages like: "you have stolen xx from xxx.xxx.x.xxx" to be only in the attack window textbox instead of in both the attack window textbox and in the Game Messages tab.

That kind of screws with anybody who doesn't use the attack window regularly - the idea of guessing when my attacks are finished doesn't appeal to me much. Liking the filter option, though.

my 2 cents

Hmm, can't think of a cool and snappy name off the top of my head, but I'd like a watch function that triggers when something sends an in-game message. Now ofc, it won't give watch XP, cos then it'll be rediculous, but it will allow me to filter out all the useless and spamtastic in-game messages I receive whilst grinding...

I would like it that way. I coud translate those messages then (or add more useful info).

I agree silver

Yeah, I would like it to intercept my game_messages and, say output only what I'm truly interested in. The only problem I can forsee is that people will make a watch that auto-adds busys to their ip databases. And while I can faithfully say I'd probably be among the first to make up a script that does that, some here are opposed to it (if they don't speak up, I'm going to look like an idiot saying that >_> )

But what ever, really, I just want the *you have stolen* messages gone... Oh, and regarding finding out when your attacks are done, you can either wait till you see large amounts of money start pouring in, or keep an eye on your ports. even the skiddies fight back in the last few hits.

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Redirect Messages

I could do without the redirect spam. If there was a way to toggle certain game messages in the new options menu it could certainly help. Maybe some functionality to toggle game-messages only, attack/redirect window only, log window, all....

messages watch

On one hand I wouldnt mind much about scripts that would write busy IPs down but on the other hand some people would then have another reason to let their PC be logged in forever just to catch every busy IP.
Countermeasure: Messages who are sent to all people will not trigger this suggested watch.
*hm.. this watch + getSourceIP => :) *

To bastard: true it could be done that way but if we could write our own watch we could save the message in a file or strip unesessary content out or simply translate it.

But there is a downside:
Who will compute this watch? Probably the HW Server in the way like all other watches/scripts.
=> their ressources.
So this will depend on the devs.
I would be happy if it would have a very reduced API so it could run locally without using the using the server => probably only changing the message or to supress it (No FileIO).