Dejavu
From Hack Wars Wiki
A game remake started by Surfpup. It was never completed- some sprites/objects may be complicated to implement. Please note that this code is outdated and may not work with the new scripting engine.
Sprite: Hand
int x=getX(); int y=getY(); int z=getZ(); int room=getGlobal("room"); int ycalc=getGlobal("roomy"); ycalc=ycalc-5; int xcalc=getGlobal("roomx"); xcalc=xcalc-10; int ysp=y-ycalc+32; int xsp=x-xcalc+32; int zero=-10; int border=105; int bordery=112; string gametext=getGlobal("gametext"); int button1x=getX(1)+2; int lowbuttonsy=getY(1)+10; int button2x=getX(2)+2; int button3x=getX(3)+2; int button4x=getX(4)+2; int button5x=getX(5)+2; int button6x=getX(6)+2; int button7x=getX(7)+2; int button8x=getX(8)+2; int button9x=getX(9)+2; int button9y=getY(9)+10; int movetime=10; int moveamount=5; int movebamount=-5; int movex=0; int movey=0; int dirtime=0; dirtime=checkTimeStamp("move"); string button=getGlobal("button"); string selected=getGlobal("selected"); movex=getLocal("movex"); movey=getLocal("movey"); if (button!="none") movetime=200; gametext=getGlobal("gametext"); if (gametext!="null" || getGlobal("gametext1")!="null") { int a=0; int b=0; int c=0; int bc=0; int be=0; int d=0; int f=0; int e=0; int ec=0; if (getGlobal("textbox")!="created") { a=112+ycalc-32; b=0; bc=getGlobal("bc"); be=36; c=5; d=0+getGlobal("roomx")-32; dd=d; f=15; e=0; ec=4; while (e<=ec) { b=b+1; bc=bc+1; setX(bc,d); setY(bc,a); d=d+32; if (b==c) { b=0; a=a+32; d=dd; e=e+1; } } setGlobal("textbox", "created"); messageSprite(14, "gametext", "started"); } int a=getGlobal("text1"); if (a>0) { b=getGlobal("b"); d=0; e=127; c=0; string line=""; while (b<=a) { drawText(getGlobal("gametext"+b),"courier",11,0,e,0,0,0,255); d=c; b=b+1; e=e+11; } a=1; } if (a==0) drawText(gametext,"courier",11,0,127,0,0,0,255); } int downcount=getKeyDownCount(); if(downcount>0){ int key=getNextKeyDown(); if (gametext=="null") { if (key==37) { if (x>zero) setLocal("movex",movebamount); setLocal("dir", "left"); } if (key==39) { setLocal("movex", moveamount); setLocal("dir", "right"); } if (key==40) { setLocal("movey",moveamount); setLocal("dir", "down"); } if (key==38) { if (y>zero) setLocal("movey",movebamount); setLocal("dir", "up"); } } if (key==65) { if (gametext=="null" && getGlobal("gametext1")=="null") { if (button != "none" && selected!="none") { if (button != selected) { if (selected=="eye") setFrame(1,0); if (selected=="use") setFrame(2,2); if (selected=="take") setFrame(3,4); if (selected=="open") setFrame(4,6); if (selected=="close") setFrame(5,0); if (selected=="talk") setFrame(6,2); if (selected=="fist") setFrame(7,4); if (selected=="trash") setFrame(8,6); setGlobal("selected", "none"); selected="none"; } } if (selected=="none" && button!="none") { if (button=="eye") setFrame(1,1); if (button=="use") setFrame(2,3); if (button=="take") setFrame(3,5); if (button=="open") setFrame(4,7); if (button=="close") setFrame(5,1); if (button=="talk") setFrame(6,3); if (button=="fist") setFrame(7,5); if (button=="trash") setFrame(8,7); setGlobal("selected", button); } if (selected!="none") { messageSprite(13, selected, xsp); messageSprite(13, selected, ysp); gametext=getGlobal("gametext"); } } else { if (getGlobal("text2")>0 && getGlobal("text2b")!="done") { setGlobal("gametext", "eh"); int bla=getGlobal("text2d")+1; setGlobal("b", getGlobal("text1")+1); setGlobal("text1", getGlobal("text"+bla)); setGlobal("text2d", getGlobal("text2d")+1); if (getGlobal("text2d")==getGlobal("text2n")) { setGlobal("text2d", 0); setGlobal("text2n", 1); setGlobal("text2b", "done"); } } else { gametext="null"; setGlobal("gametext", "null"); setGlobal("gametext1", "null"); setGlobal("b", 1); setGlobal("text1", 0); messageSprite(14, "gametext", "done"); int a=0; int b=0; int bc=getGlobal("bc"); int be=36; int c=5; int d=160+getGlobal("roomx")-32; int dd=d; int f=15; int e=0; int ec=4; while (e<=ec) { b=b+1; bc=bc+1; setX(bc,d); setY(bc,a); d=d+32; if (b==c) { b=0; a=a+32; d=dd; e=e+1; } } setGlobal("textbox", "destroyed"); } } } deleteTimeStamp("move"); createTimeStamp("move"); } string direction=getLocal("dir"); int bla=0; int bla2=0; if (movex!=0) { bla=x+movex; bla2=xsp+movex; if (dirtime>=movetime) { if (button=="none") { if (bla2<=border && bla2>=0) { setX(bla); } if (bla2>=105) { if (ysp<=106 && ysp>=85) { setX(button9x); setY(button9y); setGlobal("button", "walk"); } } } if (getGlobal("button")=="map") { if (bla2<=153 && bla2>=120) { if (direction=="left") setX(x-2); if (direction=="right") setX(x+2); } if (bla2<120 && direction=="left") { setX(x-20); setGlobal("button", "none"); } } if (button=="eye") { if (direction=="right") { setX(button2x); setGlobal("button", "use"); } } if (button=="use") { if (direction=="left") { setX(button1x); setGlobal("button", "eye"); } if (direction=="right") { setX(button3x); setGlobal("button", "take"); } } if (button=="take") { if (direction=="left") { setX(button2x); setGlobal("button", "use"); } if (direction=="right") { setX(button4x); setGlobal("button", "open"); } } if (button=="open") { if (direction=="left") { setX(button3x); setGlobal("button", "take"); } if (direction=="right") { setX(button5x); setGlobal("button", "close"); } } if (button=="close") { if (direction=="left") { setX(button4x); setGlobal("button", "open"); } if (direction=="right") { setX(button6x); setGlobal("button", "talk"); } } if (button=="talk") { if (direction=="left") { setX(button5x); setGlobal("button", "close"); } if (direction=="right") { setX(button7x); setGlobal("button", "fist"); } } if (button=="fist") { if (direction=="left") { setX(button6x); setGlobal("button", "talk"); } if (direction=="right") { setX(button8x); setGlobal("button", "trash"); } } if (button=="trash") { if (direction=="left") { setX(button6x); setGlobal("button", "fist"); } } if (button=="walk") { if (direction=="left") { setX(x-32); setGlobal("button", "none"); } } if (button=="L_Inv") { if (direction=="right") { setX(126); setGlobal("button", "R_Inv"); } } if (button=="R_Inv") { if (direction=="left") { setX(-10); setGlobal("button", "L_Inv"); } } deleteTimeStamp("move"); createTimeStamp("move"); } } if (movey!=0) { bla=y+movey; bla2=ysp+movey; if (getGlobal("button")=="map") { if (bla2<=80 && bla2>=47) { if (direction=="up") setY(y-2); if (direction=="down") setY(y+2); } if (bla2>80 && direction=="down") { setY(button9y); setX(button9x); setGlobal("button", "walk"); } } if (getGlobal("button")=="none") { if (bla2<=border && bla2>=0) { if (dirtime>=movetime) { setY(bla); deleteTimeStamp("move"); createTimeStamp("move"); } } if (bla2<=113 && bla2>border) { if (direction=="down") { if (xsp<=17) { setX(button1x); setY(lowbuttonsy); setGlobal("button", "eye"); } if (xsp<=33 && xsp>17) { setX(button2x); setY(lowbuttonsy); setGlobal("button", "use"); } if (xsp<=52 && xsp>33) { setX(button3x); setY(lowbuttonsy); setGlobal("button", "take"); } if (xsp>=57 && xsp<=72) { setX(button4x); setY(lowbuttonsy); setGlobal("button", "open"); } if (xsp>72 && xsp<=92) { setX(button5x); setY(lowbuttonsy); setGlobal("button", "close"); } if (xsp>92 && xsp<=border) { setX(button6x); setY(lowbuttonsy); setGlobal("button", "talk"); } } } } if (direction=="up") { if (button=="eye" || button=="use" || button=="take" || button=="open" || button=="close") { setY(y-28); setGlobal("button", "none"); } if (button=="talk" || button=="fist" || button=="trash") { setX(button9x); setY(button9y); setGlobal("button", "walk"); } if (button=="walk") { setY(y-20); setGlobal("button", "map"); } if (button=="L_Inv") { setY(lowbuttonsy); setX(button1x); setGlobal("button", "eye"); } if (button=="R_Inv") { setY(lowbuttonsy); setX(button6x); setGlobal("button", "talk"); } } if (direction=="down") { if (button=="walk") { setY(lowbuttonsy); setGlobal("button", "trash"); } if (button=="eye" || button=="use" || button=="take" || button=="open" || button=="close") { setX(-10); setY(y+25); setGlobal("button", "L_Inv"); } if (button=="talk" || button=="fist" || button=="trash") { setX(126); setY(y+25); setGlobal("button", "R_Inv"); } } } while(getKeyUpCount()>0) { int key=getNextKeyUp(); if (key==37 || key==39) { setLocal("movex",0); } if (key==40 || key==38) { setLocal("movey",0); } } |
