Galaxium III Fire

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#define functions
 
int main(){
 
int movex=getLocal("movex");
int movey=getLocal("movey");
int life=getLocal("life");
int explode=getLocal("explode");
setLocal("life",life+1);
setX(getX()+movex);
setY(getY()+movey);
 
if(explode>0)
	explode(life,explode);
 
 
while(getCollidedCount()>0&&explode==0){
    if(collidedType()==1){
		int s=collidedWith();
		String type=getLocal(s,"type");
		if(type!="mine"&&type!="player"&&type!="bullet"){
			messageSprite(s,"damage",10);
			setLocal("explode",life);
		}
    }
	nextCollided();
}
 
if(life>35&&explode==0){
	setLocal("explode",life);
}
 
if(getMessageCount()>0){
	if(getFlag()=="explode"){
		setLocal("movex",0);
		setLocal("movey",0);
		setLocal("explode",life);
		setFrame(2);
	}
	nextMessage();
}
 
}
 
int explode(int life,int explodestart){
 
 
if(life<explodestart+3){
	playSound(61);
	setFrame(2);
}else if(life<explodestart+6){
	setFrame(3);
}else if(life<explodestart+9){
	setFrame(4);
}else if(life<explodestart+12){
	setFrame(5);
}else if(life<explodestart+15){
	setFrame(6);
}else if(life<explodestart+18){
	setFrame(7);
}else {
	destroySprite();
}
 
}
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