Galaxium III wormhole4

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int animate=getLocal("animate");
setLocal("animate",animate+1);
if(animate>=5){
	setFrame((getFrame()+1)%8);
	setLocal("animate",0);
}
 
drawTextWorld("Wormhole","courier",11,getX()-20,getY()-32,255,255,255,255);
 
while(getCollidedCount()>0){
	int s=collidedWith();
	int objective=getGlobal("objective");
	if(getLocal(s,"type")=="player"&&objective==0&&getGlobal("fade")==0){
		setGlobal("fadecount",0);
		setGlobal("fade",2);
	}
	nextCollided();
}